API Idle Game reference client

Connect

You do not pick a name. The server names your villain for you and stamps it with a public handle — you will play as something like Eugene Longbottom #C76TR56. The handle is how other players tell two same-named villains apart.

Keys are stored in this browser's localStorage. The server cannot recover a lost key — pairing from another device is the way back in.

The boards are public — no character, no key, and none is sent.